Slight delay in Tir-Nimphel Beta
Posted on November 6, 2009
There has been a slight delay in the beta launch due to real life work interfering. I am uncertain when exactly the launch will be, but I hope we’ll be able to launch this month.
Just to ensure everyone - we are not dead and we are very close to beta, all we need are a few more quests and dungeons and we’re ready to go. I would have had them done a couple weeks ago, but I’ve been too tired from real life work to do anything serious in my spare time. As soon as things quiet down I’ll be able to get back to working on the mod.
I’d also like to remind everyone that we’re still looking for volunteers. Details are on the Contacts page, as well as the previous post.
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Tir-Nimphel Public Beta Coming Soon
Posted on September 18, 2009
A public beta of Tir-Nimphel will be held next month. The exact date is still unknown, but it should be somewhere between October 15th and October 31st.
The main purpose of the beta will be to get feedback from a wider audience and to check that the mod handles higher numbers of players well.
I will post more details and the exact date once it has been decided upon.
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Looking for volunteers
Posted on September 4, 2009
27Gaming are looking for volunteers in the following areas for both NWN 1 and 2:
- Area building
- Content Creation (items, creatures etc.)
- Scripting
- Concept Art
- Writing
If you believe you could fill any of these positions, please send an email to Belnoroth@27Gaming.com with a short description of your previous work and which position you believe you could fill.
If you wish to apply for multiple positions, please write down all of the positions you wish to apply for.
Please note: if you wish to show examples of your previous work, please use a link if the total size is over 5 MB in size.
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Site and forums back to normal
Posted on June 5, 2009
Both the site and forums should be fixed now, no more graphics issues.
Filed Under 27gaming.com | 1 Comment
New host, forum graphics glitchy
Posted on June 4, 2009
We’ve just moved the site to a new host and the move screwed up the forum graphics a bit. We’ll try and have them up and running 100% as soon as possible.
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Not dead
Posted on May 29, 2009
There has been a lack of news lately but I would like to assure everybody that we are still working, albeit slowly, on the modules. I should have more spare time (and motivation) to work on the modules from now on, so expect more news and updates soon.
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Changes to The Mad Bishop
Posted on April 8, 2009
Due to the recent changes within 27Gaming there will be a few changes to the design and gameplay of The Mad Bishop as I, Belnoroth, takes over as lead designer of the module.
The core of the module will still be the same, it will be single-player, story based and focusing on rogue characters and the main reason the previous work is being scrapped is so that I can start from a clean slate and design the game and levels around certain gameplay features from the beginning instead of adapting and updating the old material. I have several gameplay ideas that I’m toying with that should ensure a unique and exciting game experience.
David will be working solely as a writer now and will provide the plot for the module, which should turn out much better with him being able to focus on writing and not trying to solve gameplay issues and building areas.
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27 Gaming Cofounder Steps Down
Posted on April 7, 2009
David R. Lambert, otherwise known online as VaeVictus X, has given up his leadership position in the organization, handing sole ownership and management responsibilities to his former partner, Belnoroth. David will remain with 27 Gaming as a writer, and may be called upon for other minor matters, but will no longer be involved in the design process as he seeks to forge a career as a creative writer in the New Media Age.
The previously announced Neverwinter Nights module entitled The Mad Bishop is unfortunately caught in the middle of this change. Work that has previously been done on the project wil be scrapped and Belnoroth will be taking over as the lead on this project. David will be plotting the storyline for the up-coming module in a series of short fantasy stories.
David R. Lambert is also hard at work writing a novel. He will answer any questions as best he can, but asks that those who wish to contact him be patient as he is still in the process of adjusting to a reprioritized life.
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