Posted on January 18, 2011
Sorry about the lack of updates, real life has been quite demanding during the past several months. I’ve got some spare time now though and I’m back to working on the mod.
I’m currently reading up on how to create good dungeon layouts and puzzle structures and so far I think my test dungeons are looking pretty good, I’ll try and make some proper ones before the end of the week.
Posted on November 6, 2009
There has been a slight delay in the beta launch due to real life work interfering. I am uncertain when exactly the launch will be, but I hope we’ll be able to launch this month.
Just to ensure everyone – we are not dead and we are very close to beta, all we need are a few more quests and dungeons and we’re ready to go. I would have had them done a couple weeks ago, but I’ve been too tired from real life work to do anything serious in my spare time. As soon as things quiet down I’ll be able to get back to working on the mod.
Posted on September 18, 2009
A public beta of Tir-Nimphel will be held next month. The exact date is still unknown, but it should be somewhere between October 15th and October 31st.
The main purpose of the beta will be to get feedback from a wider audience and to check that the mod handles higher numbers of players well.
I will post more details and the exact date once it has been decided upon.
Posted on September 4, 2009
27Gaming are looking for volunteers in the following areas for both NWN 1 and 2:
- Area building
- Content Creation (items, creatures etc.)
- Concept Art
If you believe you could fill any of these positions, please send an email to Belnoroth@27Gaming.com with a short description of your previous work and which position you believe you could fill.
If you wish to apply for multiple positions, please write down all of the positions you wish to apply for.
Please note: if you wish to show examples of your previous work, please use a link if the total size is over 5 MB in size.
Posted on June 5, 2009
Both the site and forums should be fixed now, no more graphics issues.
Posted on June 4, 2009
We’ve just moved the site to a new host and the move screwed up the forum graphics a bit. We’ll try and have them up and running 100% as soon as possible.
Posted on May 29, 2009
There has been a lack of news lately but I would like to assure everybody that we are still working, albeit slowly, on the modules. I should have more spare time (and motivation) to work on the modules from now on, so expect more news and updates soon.
Posted on April 8, 2009
Due to the recent changes within 27Gaming there will be a few changes to the design and gameplay of The Mad Bishop as I, Belnoroth, takes over as lead designer of the module.
The core of the module will still be the same, it will be single-player, story based and focusing on rogue characters and the main reason the previous work is being scrapped is so that I can start from a clean slate and design the game and levels around certain gameplay features from the beginning instead of adapting and updating the old material. I have several gameplay ideas that I’m toying with that should ensure a unique and exciting game experience.
David will be working solely as a writer now and will provide the plot for the module, which should turn out much better with him being able to focus on writing and not trying to solve gameplay issues and building areas.